Discover How the STEAM Approach to Learning Can Promote Student Inquiry, Collaboration and Critical Thinking

Sillouette of STEAM student with STEAM related icons entering student's mind

Take an individual course or work toward earning a certificate with multiple courses!

This program provides the skill set and tools needed to increase student learning propelled by creativity and innovation. Find out how the use of equitable technology integration into your curriculum can enhance the desired outcomes of your STEAM teaching. Social Emotional Learning and Universal Design Learning in the STEAM curriculum is explored to ensure successful learning for all students. This program provides opportunities for immediate classroom application

Who Should Attend

These course provides continuing education for elementary and secondary educators, as well as other school professionals that want to be informed on STEAM teaching.

Schedule & Fees

Course # Courses (8 units) Duration SP SU FA Fee
EDU-X712R STEAM: Supporting Creativity for Innovation (2 units) up to 6 months OSP OSP OSP $307
EDU-X713R Designing Effective STEAM Curriculum with Equitable Technology Integration (2 units) up to 6 months OSP OSP OSP $307
EDU-X714R Social Emotional Learning in the STEAM Classroom (2 units) up to 6 months OSP OSP OSP $307
EDU-X715R Universal Design for Learning in the STEAM Classroom (2 units) up to 6 months OSP OSP OSP $307
  One Time Certificate Fee         $45
  Total Certificate Cost (4 courses)         $1,273
C = Classroom; OFD = Online Fixed-Date; OSP = Online Self-Paced; IS = Independent Study Self-Paced  *Schedule and fees subject to change

 

Complete the requirements below to earn a professional certificate in STEAM Teaching for Tomorrow's Innovators. The certificate can be completed in as few as two semesters. Read Certificate Benefits and Policy.

  • Complete 4 core courses, EDU-X712R, EDU-X713R, EDU-X714R and EDU-X715R (8 units)

Enroll in one or more courses to earn graduate level extension credits. You can expect the following from Online Self-Paced courses:

  • You can go online when convenient, completing course within six months from enrollment
  • As long as you have access to the Internet (and any text book requirements stated, if applicable), you can complete assignments
  • You'll read articles and watch videos, and interact with resources provided within the course
  • Completed assignments are submitted and then evaluated by assigned instructor
  • Instructor interaction and feedback are provided between assignments
  • Identify what creativity is and how the curriculum that is delivered allows for students to create deliverables that allow choice and innovation
  • Design multiple lessons around equitable technology integration
  • Create curriculum that is mindful of the Social Emotional needs of all students in the STEAM classroom
  • Build an environment in the classroom that allows all learners to learn through the lens of a Universal Design for Learning

Additional Details

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