Gamification in Education

Course Available
3 Units
Online Self-Paced

Course Description

Make Learning Fun and Powerful with Gamification in Your Lessons

Games are loved by everyone. They are engaging, immersive, and fun. In the classroom setting, it should be no different. As educators, we should be able to make our classrooms exciting and rewarding. This is gamification, which is the blend of game design principles and elements in non-gaming environments. This course explores the elements and psychology of gamification as applied to the classroom environment, focusing on the application of these systems, gamification technology tools available for use, and developing gamification systems for classroom use. This course will teach you how to make educational activities more effective through the use of gamification. You will also examine examples of existing applications of gamification, the psychological research of playing games, and present opportunities for the development of systems for gamifying classrooms. This course is very hands-on, combining theory and real classroom execution, applying what you’ve learned.

Course Details

Number of Units: 3.0 graduate level extension credit(s) in semester hours.

Who Should Attend: This course provides continuing education for K-12 educators, administrators, and any other interested stakeholder, wanting to learn how to gamify your classroom to enhance learning outcomes and increase motivation with your students.

Technical Requirements

Course Options

Course Date Units Price
EDU-X726T – 003 Start now, you have 180 days to complete this course once enrolled 3 $504

Gamification in Education

Start now, you have 180 days to complete this course once enrolled

Educator Programs – 25% Off Teachers Appreciation Sale

Valid May 1, 2024 – May 31, 2024

Some restrictions apply.  Offer valid only during sale dates. Not all courses apply.
**Only one discount can be applied per course.**

Online Self-Paced
Joshua DuCharme

Once you have enrolled in your course, log in to your account to access the course Welcome Letter, which includes directions on how to access the Online Orientation and your online course.

What You Will Learn

  • Investigate game mechanics and apply them to classroom situations
  • Analyze existing literature around gamification concepts
  • Evaluate feedback systems in game-like situations
  • Analyze existing gamification platforms intended for educational use
  • Develop lessons and activities using gamification principles from the course


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Online Self-Paced

Our online self-paced courses are similar to online fixed-date courses, but are designed to give you a six-month period from time of enrollment to complete all assignments. Your instructor will provide feedback via written responses on your assignments and exams. Grades are based on completed projects, assignments and exams.

How is the self-paced course structured? Like fixed-date courses, online self-paced courses are asynchronous meaning that you can work on your assignments anytime; the difference being there are no assigned due dates in self-paced courses. The content is divided into learning modules. Each module will cover one or more topics. Within each of the learning modules, you can expect the following components:

  • Module introduction that outlines what you can expect to learn in the module.
  • Required readings (textbook, articles, journals, websites, etc.) and presentations (audio and/or video).
  • Assignments (which may include: written assignments, quizzes, blogs, etc.) based on the readings and presentations.
  • Module conclusion to review the topics and what you should have learned.
  • Typically, there is a final project, paper, or exam due in the last module that culminates all of the topics covered in each of the learning modules. You’ll find that the design of the learning modules has a rhythm to help you manage your time in the course.

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